GUIDE

Questions worth asking

Five onboarding questions that change the rest of the app, and what to change because of each answer.

Why ask at all

Onboarding is the one moment a user will tell you who they are, for free, before they've decided whether your app is worth it. Most apps waste it on a feature tour. A good question does three jobs at once: it makes the user feel seen, it picks the right first experience, and it hands you a segment you didn't have to build.

The five questions below are the ones that keep winning across the apps we've seen. Each one has a second half: what you change because of the answer. If nothing changes, don't ask.

1. What are you here to do?

The goal question. It should branch the whole flow: different next screen, different copy, different default plan, often a different paywall. It is also your best segment for retention, because people who got what they came for stay.

ASK IT LIKE“What brings you here?”
THEN CHANGEFirst-week plan, home screen default, which paywall variant they see, and user.goal for every chart from now on.

2. How much do you already know?

Experience level decides how much hand-holding to show. Beginners need a gentle first session and a reason to come back tomorrow. Advanced users want to skip the tour and will pay sooner.

ASK IT LIKE“How experienced are you with running?”
THEN CHANGESkip explainer screens for Advanced. Show the paywall earlier to Advanced, later to Beginners. Default difficulty.

3. When do you have time?

A schedule question turns a vague intention into a concrete slot. It also tells you when to send the one reminder that matters, and when not to.

ASK IT LIKE“When do you usually have time to train?”
THEN CHANGEReminder time, calendar suggestion, length of the default session. If they answer "whenever", don't ask for notifications at all.

4. What made you download today?

Different from the goal: this is the trigger. A race date, a doctor's advice, a friend, an ad. It is the strongest predictor of urgency and the best thing to match against the ad creative that brought them.

ASK IT LIKE“What made you start today?”
THEN CHANGEUrgency of the first week, which testimonial to show, and a cross-check against the attributed creative in Acquisition.

5. Who else is doing this?

Optional, but when it fits, a social question (a partner, a club, a team) unlocks referrals and gives you a reason to show the invite screen early instead of burying it.

ASK IT LIKE“Are you training with anyone?”
THEN CHANGEShow the invite screen on day one for "yes", never for "no". Tag the user for referral campaigns.

Rules of thumb

01Three questions, not seven. Completion falls off a cliff after the third screen that asks something.
02One tap per answer. No typing, no sliders, no multi-select on the first session.
03Ask before you demand. Permissions (notifications, tracking) come after the user has seen one thing of value.
04Every answer must change something the user can see on the next screen. If they can't tell, they stop answering honestly.
05Test the question order, not just the copy. The same three questions in a different order routinely moves completion by double digits.
Set this up as an experiment, not a redesign.Your current flow vs the three-question version. Onset will tell you which one wins.
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